Realistic deformation of 3D human blood vessels
Jaesung Park, Minsub Shim, Seon-Young Park, Yunku Kang, Myung-Soo Kim
In Computer Animation and Virtual Worlds, 24(3-4), 2013.
Abstract: We present a real-time algorithm for realistically deforming 3D human blood vessels, while automatically detecting and avoiding interference among a large number of blood vessels under deformation. Sweep surfaces are employed for this purpose. Using a dynamic bounding volume hierarchy, specially designed for sweep surfaces, we support collision detection and other related geometric computations in real time.
Keyword(s): blood vessel, deformation, collision detection and avoidance, sweep surface, BVH, sphere tree, LSS tree, B-splines
Article URL: http://dx.doi.org/10.1002/cav.1510
BibTeX format:
@article{Park:2013:RDO,
  author = {Jaesung Park and Minsub Shim and Seon-Young Park and Yunku Kang and Myung-Soo Kim},
  title = {Realistic deformation of 3D human blood vessels},
  journal = {Computer Animation and Virtual Worlds},
  volume = {24},
  number = {3-4},
  pages = {317--325},
  year = {2013},
}
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