Fast Computation of Vertex Normals for Lineraly Deforming Meshes
Jindrich Parus, Anders Hast, Ivana Kolingerová
In Journal of Graphics Tools, 12(4), 2007.
Abstract: In this paper, we deal with shading of linearly deforming triangular meshes that deform in time so that each vertex travels independently along its linear trajectory. We will show how the vertex normal can be computed efficiently for an arbitrary triangular polygon mesh under linear deformation using the weighting scheme referred to by Jin et al. as "mean weighted by areas of adjacent triangles." Our computation approach is also faster than simple normal interpolation. The proposed approach is general enough to be used to compute the vertex normal for any number of adjacent faces.
@article{Parus:2007:FCO,
author = {Jindrich Parus and Anders Hast and Ivana Kolingerová},
title = {Fast Computation of Vertex Normals for Lineraly Deforming Meshes},
journal = {Journal of Graphics Tools},
volume = {12},
number = {4},
pages = {47--58},
year = {2007},
}
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