Global Illumination Techniques for the Simulation of Participating Media
Frederic Pérez, Xavier Pueyo, François X. Sillion
Eurographics Rendering Workshop, June 1997, pp. 309--320.
Abstract: This paper surveys global illumination algorithms for environments including participating media and accounting for multiple scattering. The objective of this survey is the characterization of those methods: Identification of their base techniques, their assumptions, limitations and range of utilization. To this end, the algorithms are grouped into functional categories and each method is briefly reviewed, with a discussion of its complexity and its pros and cons. We finish by discussing some applications as well as remaining areas for investigation.
BibTeX format:
@inproceedings{Perez:1997:GIT,
  author = {Frederic Pérez and Xavier Pueyo and François X. Sillion},
  title = {Global Illumination Techniques for the Simulation of Participating Media},
  booktitle = {Eurographics Rendering Workshop},
  pages = {309--320},
  month = jun,
  year = {1997},
}
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