Rendering Cubic Curves on a GPU with Floater's Implicitization
Ron Pfeifle
In Journal of Graphics Tools, 16(2), 2012.
Abstract: Graphics processing units (GPUs) provide a great deal of processing capability for rendering 3D scenes that can also be applied to rendering 2D scenes. Loop and Blinn introduced a method for utilizing GPUs to render 2D vector art by representing cubic curves implicitly. I present an alternative method that starts with Floater's implicitization of a cubic curve, rather than Loop and Blinn's. With modest additional GPU support, my method has a more compact representation than that of Loop and Blinn. This support would enable a more compact representation of exclusively quadratic curves.
@article{Pfeifle:2012:RCC,
author = {Ron Pfeifle},
title = {Rendering Cubic Curves on a GPU with Floater's Implicitization},
journal = {Journal of Graphics Tools},
volume = {16},
number = {2},
pages = {105--122},
year = {2012},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."