Rendering Cubic Curves on a GPU with Floater's Implicitization
Ron Pfeifle
In Journal of Graphics Tools, 16(2), 2012.
Abstract: Graphics processing units (GPUs) provide a great deal of processing capability for rendering 3D scenes that can also be applied to rendering 2D scenes. Loop and Blinn introduced a method for utilizing GPUs to render 2D vector art by representing cubic curves implicitly. I present an alternative method that starts with Floater's implicitization of a cubic curve, rather than Loop and Blinn's. With modest additional GPU support, my method has a more compact representation than that of Loop and Blinn. This support would enable a more compact representation of exclusively quadratic curves.
Article URL: http://dx.doi.org/10.1080/2151237X.2012.653284
BibTeX format:
@article{Pfeifle:2012:RCC,
  author = {Ron Pfeifle},
  title = {Rendering Cubic Curves on a GPU with Floater's Implicitization},
  journal = {Journal of Graphics Tools},
  volume = {16},
  number = {2},
  pages = {105--122},
  year = {2012},
}
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