Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering
Hanspeter Pfister, Frank Wessels, Arie Kaufman
Eurographics Workshop on Graphics Hardware, 1994, pp. 70--79.
Abstract: In this paper we present a technique for the interactive control and display of static and dynamic 3D datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering system, using coherency between rays. We show simu lation results that compare the proposed methods to traditional algorithms and present them in the context of Cube-B, a special-purpose architecture capable of rendering 5123 16-bit per vozel datasets at over 20 frames per second.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH94/070-079.pdf
BibTeX format:
@inproceedings{Pfister:1994:SIA,
  author = {Hanspeter Pfister and Frank Wessels and Arie Kaufman},
  title = {Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering},
  booktitle = {Eurographics Workshop on Graphics Hardware},
  pages = {70--79},
  year = {1994},
}
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