Surface skinning revisited
Les A. Piegl, Wayne Tiller
In The Visual Computer, 18(4), 2002.
Abstract: Surface skinning is a powerful tool that allows the designer to pass a B-spline surface through a set of curves. Although this technique has been in use for about two decades, its many problems raise questions about its usefulness as a design tool. The contribution of this paper is twofold: (1) several skinning problems are studied and analyzed, and (2) a solution is proposed that avoids all the anomalies at the expense of increasing the number of control points and the compute time.
Keyword(s): NURBS, Surface skinning, Curves and surfaces, Algorithms
BibTeX format:
@article{Piegl:2002:SSR,
  author = {Les A. Piegl and Wayne Tiller},
  title = {Surface skinning revisited},
  journal = {The Visual Computer},
  volume = {18},
  number = {4},
  pages = {273--283},
  year = {2002},
}
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