Shell maps
Serban D. Porumbescu, Brian Budge, Louis Feng, Kenneth I. Joy
In ACM Transactions on Graphics, 24(3), August 2005.
Abstract: A shell map is a bijective mapping between shell space and texture space that can be used to generate small-scale features on surfaces using a variety of modeling techniques. The method is based upon the generation of an offset surface and the construction of a tetrahedral mesh that fills the space between the base surface and its offset. By identifying a corresponding tetrahedral mesh in texture space, the shell map can be implemented through a straightforward barycentric-coordinate map between corresponding tetrahedra. The generality of shell maps allows texture space to contain geometric objects, procedural volume textures, scalar fields, or other shell-mapped objects.
Keyword(s): displacement mapping, near surface parameterization, ray tracing,texture mapping, volumetric textures
@article{Porumbescu:2005:SM,
  author = {Serban D. Porumbescu and Brian Budge and Louis Feng and Kenneth I. Joy},
  title  = {Shell maps},
  journal = {ACM Transactions on Graphics},
  volume = {24},
  number = {3},
  pages = {626--633},
  month = aug,
  year = {2005},
}
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