Lights From Highlights and Shadows
Pierre Poulin, Alain Fournier
Symposium on Interactive 3D Graphics, March 1992, pp. 31--38.
Abstract: Designing the illumination of a scene is a difficult task because one needs to render the whole scene in order to look at the result. Obtaining the correct lighting effects may require a long sequence of modeling/rendering steps. We propose to use directly the highlights and shadows in the modeling process. By creating and altering these lighting effects, the lights themselves are indirectly modified. We believe this new technique to design lighting is more intuitive and can lead to a reduction of the number of modeling/rendering steps required to obtain the desired image.
Keyword(s): extended light sources, shadow volume, soft shadows, hard shadows, interactive light modeling
@inproceedings{Poulin:1992:LFH,
author = {Pierre Poulin and Alain Fournier},
title = {Lights From Highlights and Shadows},
booktitle = {Symposium on Interactive 3D Graphics},
pages = {31--38},
month = mar,
year = {1992},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."