Object-based vectorization for interactive image editing
Brian Price, William Barrett
In The Visual Computer, 22(9-10), 2006.
Abstract: We present a technique for creating an editable vector graphic from an object in a raster image. Object selection is performed interactively in subsecond time by calling graph cut with each mouse movement. A renderable mesh is then computed automatically for the selected object and each of its subobjects by (1) generating a coarse object mesh; (2) performing recursive graph cut segmentation and hierarchical ordering of subobjects; (3) applying error-driven mesh refinement to each (sub)object. The fully layered object hierarchy compares favorably with current approaches and is computed in a few 10s of seconds, facilitating object-level editing without leaving holes.
Keyword(s): Image-based rendering and modeling, Interaction techniques, Computer vision for graphics, Non-photorealistic rendering
@article{Price:2006:OVF,
author = {Brian Price and William Barrett},
title = {Object-based vectorization for interactive image editing},
journal = {The Visual Computer},
volume = {22},
number = {9-10},
pages = {661--670},
year = {2006},
}
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