View-Dependent Geometry
Paul Rademacher
Proceedings of SIGGRAPH 99, August 1999, pp. 439--446.
Abstract: When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured with conventional 3D models. In this work we present a technique called View-Dependent Geometry, wherein a 3D model changes shape based on the direction it is viewed from. A view-dependent model consists of a base model, a set of key deformations (deformed versions of the base model), and a set of corresponding key viewpoints (which relate each 2D reference drawing to the 3D base model). Given an arbitrary viewpoint, our method interpolates the key deformations to generate a 3D model that is specific to the new viewpoint, thereby capturing the view-dependent distortions of the reference drawings.
Keyword(s): Cartoon animation, 3D animation, rendering, animation systems, non-photorealistic rendering, 3D blending
@inproceedings{Rademacher:1999:VDG,
author = {Paul Rademacher},
title = {View-Dependent Geometry},
booktitle = {Proceedings of SIGGRAPH 99},
pages = {439--446},
month = aug,
year = {1999},
}
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