Ray Bilinear Patch Intersections
Shaun D. Ramsey, Kristin Potter, Charles Hansen
In Journal of Graphics Tools, 9(3), 2004.
Abstract: Ray tracing and other techniques employ algorithms which require the intersection between a 3D parametric ray and an object to be computed. The object to intersect is typically a sphere, triangle, or polygon but many surface types are possible. In this work we consider intersections between rays and the simplest parametric surface, the bilinear patch. Unlike other surfaces, solving the ray-bilinear patch intersection with simple algebraic manipulations fails. We present a complete, efficient, robust, and graceful formulation to solve ray-bilinear patch intersections quickly. Source code is available online.
BibTeX format:
@article{Ramsey:2004:RBP,
  author = {Shaun D. Ramsey and Kristin Potter and Charles Hansen},
  title = {Ray Bilinear Patch Intersections},
  journal = {Journal of Graphics Tools},
  volume = {9},
  number = {3},
  pages = {41--47},
  year = {2004},
}
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