Visual Simulation of Lightning
Todd Reed, Brian Wyvill
Proceedings of SIGGRAPH 94, July 1994, pp. 359--364.
Abstract: A method for rendering lightning using conventional raytracing techniques is discussed. The approach taken is directed at producing aesthetic images for animation, rather than providing a realistic physically based model for rendering. A particle system is used to generate the path of the lightning channel, and subsequently to animate the lightning. A technique, using implicit surfaces, is introduced for illuminating objects struck by lightning.
Keyword(s): Computer Graphics, Lightning, Raytracing, Implicit Surfaces
@inproceedings{Reed:1994:VSO,
author = {Todd Reed and Brian Wyvill},
title = {Visual Simulation of Lightning},
booktitle = {Proceedings of SIGGRAPH 94},
pages = {359--364},
month = jul,
year = {1994},
}
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