Homunculus Warping: Conveying importance using self-intersection-free non-homogeneous mesh deformation
Bernhard Reinert, Tobias Ritschel, Hans-Peter Seidel
In Computer Graphics Forum, 31(7), 2012.
Abstract: Size matters. Human perception most naturally relates relative extent, area or volume to importance, nearness and weight. Reversely, conveying importance of something by depicting it at a different size is a classic artistic principle, in particular when importance varies across a domain. One striking example is the neuronal homunculus; a human figure where the size of each body part is proportional to the neural density on that part. In this work we propose an approach which changes local size of a 2D image or 3D surface and, at the same time, minimizes distortion, prevails smoothness, and, most importantly, avoids fold-overs (collisions). We employ a parallel, two-stage optimization process, that scales the shape non-uniformly according to an interactively-defined importance map and then solves for a nearby, self-intersection-free configuration. The results include an interactive 3D-rendered version of the classic sensorical homunculus but also a range of images and surfaces with different importance maps.
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2012.03209.x
BibTeX format:
@article{Reinert:2012:HWC,
  author = {Bernhard Reinert and Tobias Ritschel and Hans-Peter Seidel},
  title = {Homunculus Warping: Conveying importance using self-intersection-free non-homogeneous mesh deformation},
  journal = {Computer Graphics Forum},
  volume = {31},
  number = {7},
  pages = {2165--2171},
  year = {2012},
}
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