Embedded thin shells for wrinkle simulation
Olivier Rémillard, Paul G. Kry
In ACM Transactions on Graphics, 32(4), July 2013.
Abstract: We present a new technique for simulating high resolution surface wrinkling deformations of composite objects consisting of a soft interior and a harder skin. We combine high resolution thin shells with coarse finite element lattices and define frequency based constraints that allow the formation of wrinkles with properties matching those predicted by the physical parameters of the composite object. Our two-way coupled model produces the expected wrinkling behavior without the computational expense of a large number of volumetric elements to model deformations under the surface. We use $C^1$ quadratic shape functions for the interior deformations, allowing very coarse resolutions to model the overall global deformation efficiently, while avoiding visual artifacts of wrinkling at discretization boundaries. We demonstrate that our model produces wrinkle wavelengths that match both theoretical predictions and high resolution volumetric simulations. We also show example applications in simulating wrinkles on passive objects, such as furniture, and for wrinkles on faces in character animation.
@article{Remillard:2013:ETS,
author = {Olivier Rémillard and Paul G. Kry},
title = {Embedded thin shells for wrinkle simulation},
journal = {ACM Transactions on Graphics},
volume = {32},
number = {4},
pages = {50:1--50:8},
month = jul,
year = {2013},
}
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