Intersection fields for interactive global illumination
Zhong Ren, Wei Hua, Lu Chen, Hujun Bao
In The Visual Computer, 21(8-10), 2005.
Abstract: We present a novel visibility representation, Intersection Field (i-Field), to compute global illumination in interactive rates. The i-Field provides fast visibility and line-scene intersection queries. We factorize the direct illumination into local irradiance and visibility ratio. The latter is efficiently evaluated by querying the i-Field. The indirect illumination is simulated by photon tracing, which is also accelerated by the i-Field. By quickly detecting invalid portions, our approach can handle highly dynamic scenes, allowing light sources and scene geometries to be manipulated at interactive rates through rigid transformations and free deformations.
Keyword(s): global illumination, shading, hardware, photon tracing,global line
@article{Ren:2005:IFF,
author = {Zhong Ren and Wei Hua and Lu Chen and Hujun Bao},
title = {Intersection fields for interactive global illumination},
journal = {The Visual Computer},
volume = {21},
number = {8-10},
pages = {569--578},
year = {2005},
}
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