Silicon Compilers for Graphics Hardware Design
Oliver Renz, Alwin Groene
Eurographics Workshop on Graphics Hardware, 1991, pp. 20--33.
Abstract: Experiences with the realization of an object processor using a silicon compiler will be described. Object processors are parts of the object oriented display processor architecture PROOF (Pipeline for Rendering in an Object Oriented Framework; [9] and [8]). Placed in an object processor pipeline the object processors perform the scan conversion, the interpolation of the depth values and the normal vectors of the primitive objects of a scene to be rendered. The suitability of the silicon compiler GENESIL1 for the development of graphics hardware will be examined using the object processor as an example.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH91/020-033.pdf
BibTeX format:
@inproceedings{Renz:1991:SCF,
  author = {Oliver Renz and Alwin Groene},
  title = {Silicon Compilers for Graphics Hardware Design},
  booktitle = {Eurographics Workshop on Graphics Hardware},
  pages = {20--33},
  year = {1991},
}
Search for more articles by Oliver Renz.
Search for more articles by Alwin Groene.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."