Silicon Compilers for Graphics Hardware Design
Oliver Renz, Alwin Groene
Eurographics Workshop on Graphics Hardware, 1991, pp. 20--33.
Abstract: Experiences with the realization of an object processor using a silicon compiler will be described. Object processors are parts of the object oriented display processor architecture PROOF (Pipeline for Rendering in an Object Oriented Framework; [9] and [8]). Placed in an object processor pipeline the object processors perform the scan conversion, the interpolation of the depth values and the normal vectors of the primitive objects of a scene to be rendered. The suitability of the silicon compiler GENESIL1 for the development of graphics hardware will be examined using the object processor as an example.
@inproceedings{Renz:1991:SCF,
author = {Oliver Renz and Alwin Groene},
title = {Silicon Compilers for Graphics Hardware Design},
booktitle = {Eurographics Workshop on Graphics Hardware},
pages = {20--33},
year = {1991},
}
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