Visualization of level-of-detail meshes on the GPU
Oscar Ripolles, Miguel Chover, Francisco Ramos
In The Visual Computer, 27(9), September 2011.
Abstract: Extensive research has been carried out in multiresolution models for many decades. The tendency in recent years has been to harness the potential of GPUs to perform the level-of-detail extraction on graphics hardware. The aim of this work is to present a new level-of-detail scheme based on triangles which is both simple and efficient. In this approach, the extraction process updates vertices instead of indices, thus providing a perfect framework for adapting the algorithms to work completely on GPU shaders. One of the key aspects of our proposal is the need for just a single rendering pass in order to obtain the desired geometry. Moreover, coherence among the different approximations is maximized by means of a symmetric extraction algorithm, which performs the same process when refining and coarsening the mesh. Lastly, we also introduce different uses of the scheme to offer continuous and view-dependent resolution.
@article{Ripolles:2011:VOL,
author = {Oscar Ripolles and Miguel Chover and Francisco Ramos},
title = {Visualization of level-of-detail meshes on the GPU},
journal = {The Visual Computer},
volume = {27},
number = {9},
pages = {793--809},
month = sep,
year = {2011},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."