Interactive Reflection Editing
Tobias Ritschel, Makoto Okabe, Thorsten Thormählen, Hans-Peter Seidel
In ACM Transactions on Graphics, 28(5), December 2009.
Abstract: Effective digital content creation tools must be both efficient in the interactions they provide but also allow full user control. There may be occasions, when art direction requires changes that contradict physical laws. In particular, it is known that physical correctness of reflections for the human observer is hard to assess. For many centuries, traditional artists have exploited this fact to depict reflections that lie outside the realm of physical possibility. However, a system that gives explicit control of this effect to digital artists has not yet been described. This paper introduces a system that transforms physically correct reflections into art-directed reflections, as specified by reflection constraints. The system introduces a taxonomy of reflection editing operations, using an intuitive user interface, that works directly on the reflecting surfaces with real-time visual feedback using a GPU. A user study shows how such a system can allow users to quickly manipulate reflections according to an art direction task.
Keyword(s): graphics hardware, intuitive editing, lighting design, non-photorealistic rendering, perception, post-production
Article URL: http://doi.acm.org/10.1145/1618452.1618475
BibTeX format:
@article{Ritschel:2009:IRE,
  author = {Tobias Ritschel and Makoto Okabe and Thorsten Thormählen and Hans-Peter Seidel},
  title = {Interactive Reflection Editing},
  journal = {ACM Transactions on Graphics},
  volume = {28},
  number = {5},
  pages = {129:1--129:7},
  month = dec,
  year = {2009},
}
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