Roadmap-Based Level Clearing of Buildings
Samuel Rodriguez, Nancy M. Amato
Motion in Games, November 2011, pp. 340--352.
Abstract: In this paper we describe a roadmap-based approach for a multi-agent search strategy to clear a building or multi-story environment. This approach utilizes an encoding of the environment in the form of a graph (roadmap) that is used to encode feasible paths through the environment. The roadmap is partitioned into regions, e.g., one per level, and we design region-based search strategies to cover and clear the environment. We can provide certain guarantees within this roadmap-based framework on coverage and the number of agents needed. Our approach can handle complex and realistic environments where many approaches are restricted to simple 2D environments.
Article URL: http://dx.doi.org/10.1007/978-3-642-25090-3_29
BibTeX format:
@incollection{Rodriguez:2011:RLC,
  author = {Samuel Rodriguez and Nancy M. Amato},
  title = {Roadmap-Based Level Clearing of Buildings},
  booktitle = {Motion in Games},
  pages = {340--352},
  month = nov,
  year = {2011},
}
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