Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Stefanie Hahmann, Alla Sheffer
In ACM Transactions on Graphics, 29(6), December 2010.
Abstract: Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual design process, or a computationally expensive simulation, often combined with accurate parameter-tuning requiring specialized animator skills. Our work presents an alternative approach for wrinkle generation which combines coarse cloth animation with a post-processing step for efficient generation of realistic-looking fine dynamic wrinkles. Our method uses the stretch tensor of the coarse animation output as a guide for wrinkle placement. To ensure temporal coherence, the placement mechanism uses a space-time approach allowing not only for smooth wrinkle appearance and disappearance, but also for wrinkle motion, splitting, and merging over time. Our method generates believable wrinkle geometry using specialized curve-based implicit deformers. The method is fully automatic and has a single user control parameter that enables the user to mimic different fabrics.
Keyword(s): cloth, implicit modeling, mesh deformation, procedural animation, wrinkle modeling
Article URL: http://dx.doi.org/10.1145/1882261.1866183
BibTeX format:
@article{Rohmer:2010:AWA,
  author = {Damien Rohmer and Tiberiu Popa and Marie-Paule Cani and Stefanie Hahmann and Alla Sheffer},
  title = {Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles},
  journal = {ACM Transactions on Graphics},
  volume = {29},
  number = {6},
  pages = {157:1--157:8},
  month = dec,
  year = {2010},
}
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