Crowd simulation: applying mobile grids to the social force model
Priscila Saboia, Siome Goldenstein
In The Visual Computer, 28(10), October 2012.
Abstract: The social force model (SF) is able to reproduce many emergent phenomena observed in real crowds. Unfortunately, in some situations, such as low density environments, SF may produce counterintuitive results where the trajectories simulated look more like particles than to real people. We modify the SF model through the use of a mobile grid to allow the simulated pedestrians to change the direction of their desired velocity at reasonable times, thus avoiding nearby blocked or crowded areas smoothly. Our experiments focus on qualitative behavior, and verify that our model produces the desired trajectories of the pedestrians, achieving softer and more coherent trajectories when compared to the pure SF model solution. Like SF, our model reproduces the "faster-is-slower" and the arching underlying the clogging effects. Finally, we examine the occupation rates of the space when pedestrians were submitted to narrowed corridors and observe the "edge effect."
Article URL: http://dx.doi.org/10.1007/s00371-012-0731-y
BibTeX format:
@article{Saboia:2012:CSA,
  author = {Priscila Saboia and Siome Goldenstein},
  title = {Crowd simulation: applying mobile grids to the social force model},
  journal = {The Visual Computer},
  volume = {28},
  number = {10},
  pages = {1039--1048},
  month = oct,
  year = {2012},
}
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