Rendering CSG Models with a ZZ-Buffer
David Salesin, Jorge Stolfi
Computer Graphics (Proceedings of SIGGRAPH 90), August 1990, pp. 67--76.
Abstract: The ZZ-buffer is a simple acceleration scheme for ray tracing that can be applied to a wide variety of scenes, including those with small features, textured and transparent surfaces, shadows and penubrae, and depth-of-field effects. In this paper, we describe how the ZZ-buffer algorithm can be adapted to the rendering of scenes defined by constructive solid geometry.
Keyword(s): ray tracing, antialiasing, constructive solid geometry, transparent surfaces, display buffers, visible-surface algorithms, rendering algorithms
BibTeX format:
@inproceedings{Salesin:1990:RCM,
  author = {David Salesin and Jorge Stolfi},
  title = {Rendering CSG Models with a ZZ-Buffer},
  booktitle = {Computer Graphics (Proceedings of SIGGRAPH 90)},
  pages = {67--76},
  month = aug,
  year = {1990},
}
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