Ghost SPH for animating water
Hagit Schechter, Robert Bridson
In ACM Transactions on Graphics, 31(4), July 2012.
Abstract: We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from a spurious numerical surface tension artifact or drift away from the mass conservation constraint, and do not capture realistic cohesion of liquid to solids. Our Ghost SPH scheme resolves this with a new particle sampling algorithm to create a narrow layer of ghost particles in the surrounding air and solid, with careful extrapolation and treatment of fluid variables to reflect the boundary conditions. We also provide a new, simpler form of artificial viscosity based on XSPH. Examples demonstrate how the new approach captures real liquid behaviour previously unattainable by SPH with very little extra cost.
Article URL: http://dx.doi.org/10.1145/2185520.2185557
BibTeX format:
@article{Schechter:2012:GSF,
  author = {Hagit Schechter and Robert Bridson},
  title = {Ghost SPH for animating water},
  journal = {ACM Transactions on Graphics},
  volume = {31},
  number = {4},
  pages = {61:1--61:8},
  month = jul,
  year = {2012},
}
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