Ghost SPH for animating water
Hagit Schechter, Robert Bridson
In ACM Transactions on Graphics, 31(4), July 2012.
Abstract: We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from a spurious numerical surface tension artifact or drift away from the mass conservation constraint, and do not capture realistic cohesion of liquid to solids. Our Ghost SPH scheme resolves this with a new particle sampling algorithm to create a narrow layer of ghost particles in the surrounding air and solid, with careful extrapolation and treatment of fluid variables to reflect the boundary conditions. We also provide a new, simpler form of artificial viscosity based on XSPH. Examples demonstrate how the new approach captures real liquid behaviour previously unattainable by SPH with very little extra cost.
@article{Schechter:2012:GSF,
author = {Hagit Schechter and Robert Bridson},
title = {Ghost SPH for animating water},
journal = {ACM Transactions on Graphics},
volume = {31},
number = {4},
pages = {61:1--61:8},
month = jul,
year = {2012},
}
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