Multi-pass rendering of stereoscopic video on consumer graphics cards
Jonas Schild, Sven Seele, Jonas Fischer, Maic Masuch
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 209--209.
Abstract: Multi-pass stereoscopic video rendering (MSVR) allows to present stereoscopic video streams within game engines on consumer graphics boards. We present our approach and discuss aspects of performance and occlusion of virtual objects.
Article URL: http://dx.doi.org/10.1145/1944745.1944789
BibTeX format:
@inproceedings{Schild:2011:MRO,
  author = {Jonas Schild and Sven Seele and Jonas Fischer and Maic Masuch},
  title = {Multi-pass rendering of stereoscopic video on consumer graphics cards},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {209--209},
  month = feb,
  year = {2011},
}
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