Towards Real-Time Photorealistic Rendering: Challenges and Solutions
Andreas Schilling
Graphics Hardware, 1997, pp. 7--15.
Abstract: A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flight simulation), but also in the areas of design or ergonomic research. We take a closer look at main deficiencies of today's real time graphics hardware and present solutions for several of the identified problems in the areas of antialiasing and texture-, bump- and reflection mapping. In the second part of the paper, a new method for antialiasing bump maps is explained in more detail.
@inproceedings{Schilling:1997:TRP,
author = {Andreas Schilling},
title = {Towards Real-Time Photorealistic Rendering: Challenges and Solutions},
booktitle = {Graphics Hardware},
pages = {7--15},
year = {1997},
}
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