Video Textures
Arno Schödl, Richard Szeliski, David H. Salesin, Irfan Essa
Proceedings of SIGGRAPH 2000, July 2000, pp. 489--498.
Abstract: This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual frames of a video texture may be repeated from time to time, the video sequence as a whole is never repeated exactly. Video textures can be used in place of digital photos to infuse a static image with dynamic qualities and explicit action. We present techniques for analyzing a video clip to extract its structure, and for synthesizing a new, similar looking video of arbitrary length. We combine video textures with view morphing techniques to obtain 3D video textures. We also introduce video-based animation, in which the synthesis of video textures can be guided by a user through high-level interactive controls. Applica-tions of video textures and their extensions include the display of dynamic scenes on web pages, the creation of dynamic backdrops for special effects and games, and the interactive control of video-based animation.
Keyword(s): Animation, image-based rendering, morphing, multimedia, natural phenomena, texture synthesis, video-based rendering, video-based animation, video sprites, view morphing
BibTeX format:
@inproceedings{Schodl:2000:VT,
  author = {Arno Schödl and Richard Szeliski and David H. Salesin and Irfan Essa},
  title = {Video Textures},
  booktitle = {Proceedings of SIGGRAPH 2000},
  pages = {489--498},
  month = jul,
  year = {2000},
}
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