2D Shape Blending: An Intrinsic Solution to the Vertex Path Problem
Thomas W. Sederberg, Peisheng Gao, Guojin Wang, Hong Mu
Proceedings of SIGGRAPH 93, August 1993, pp. 15--18.
Abstract: This paper presents an algorithmfor determining the paths along which corresponding vertices travel in a 2-D shape blending. Rather than considering the vertex paths explicitly, the algorithm defines the intermediate shapes by interpolating the intrinsic definitions of the initial and final shapes. The algorithm produces shape blends which generally are more satisfactory than those produced using linear or cubic curve paths. Particularly, the algorithm can avoid the shrinkage that normally occurs when rotating rigid bodies are linearly blended, and avoids kinks in the blend when there were none in the key polygons.
Keyword(s): Picture/ Image Generation, Computational Geometry and Object Modeling, Shape blending, character animation, numerical algorithms
BibTeX format:
@inproceedings{Sederberg:1993:2SB,
  author = {Thomas W. Sederberg and Peisheng Gao and Guojin Wang and Hong Mu},
  title = {2D Shape Blending: An Intrinsic Solution to the Vertex Path Problem},
  booktitle = {Proceedings of SIGGRAPH 93},
  pages = {15--18},
  month = aug,
  year = {1993},
}
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