Dynamic Load Balancing within a High PerformanceGraphics System
Harald Selzer
Eurographics Workshop on Graphics Hardware, 1991, pp. 37--53.
Abstract: Interactive 3D graphics applications require significant arithmetic processing to meet the ever-increasing desire for higher image complexity and higher resolution in displayed images. This paper describes a graphics processor architecture with a high degree of parallelism connected to a distributed frame buffer. The architecture can be configured with an arbitrary number of identical, high level programmable processors operating in parallel. Within the architecture an automatic load balancing mechanism is presented which distributes the processing load between geometry and rendering section. After the unique features of the architecture are described the load balancing mechanismis analyzed and the increase of performance is demonstrated.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH91/037-053.pdf
BibTeX format:
@inproceedings{Selzer:1991:DLB,
  author = {Harald Selzer},
  title = {Dynamic Load Balancing within a High PerformanceGraphics System},
  booktitle = {Eurographics Workshop on Graphics Hardware},
  pages = {37--53},
  year = {1991},
}
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