Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
Jonathan Shade, Dani Lischinski, David H. Salesin, Tony D. DeRose, John Snyder
Proceedings of SIGGRAPH 96, August 1996, pp. 75--82.
Abstract: We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree that hierarchically partitions the geometric primitives in the scene. In the course of a walkthrough, images of nodes at various levels of the hierarchy are cached for reuse in subsequent frames. A cached image is reused by texture-mapping it onto a single quadrilateral that is drawn instead of the geometry contained in the corresponding node. Visual artifacts are kept under control by using an error metric that quantifies the discrepancy between the appearance of the geometry contained in a node and the cached image. The new method is shown to achieve speedups of an order of magnitude for walkthroughs of a complex outdoor scene, with little or no loss in rendering quality.
BibTeX format:
@inproceedings{Shade:1996:HIC,
  author = {Jonathan Shade and Dani Lischinski and David H. Salesin and Tony D. DeRose and John Snyder},
  title = {Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments},
  booktitle = {Proceedings of SIGGRAPH 96},
  pages = {75--82},
  month = aug,
  year = {1996},
}
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