Interpolating and approximating implicit surfaces from polygon soup
Chen Shen, James F. O'Brien, Jonathan R. Shewchuk
In ACM Transactions on Graphics, 23(3), August 2004.
Abstract: This paper describes a method for building interpolating or approximating implicit surfaces from polygonal data. The user can choose to generate a surface that exactly interpolates the polygons, or a surface that approximates the input by smoothing away features smaller than some user-specified size. The implicit functions are represented using a moving least-squares formulation with constraints integrated over the polygons. The paper also presents an improved method for enforcing normal constraints and an iterative procedure for ensuring that the implicit surface tightly encloses the input vertices.
Keyword(s): Implicit surfaces, physically based animation, point-based surfaces,polygon soup, simulation envelopes, surface reconstruction, surfacerepresentation, surface smoothing, topological simplification
@article{Shen:2004:IAA,
author = {Chen Shen and James F. O'Brien and Jonathan R. Shewchuk},
title = {Interpolating and approximating implicit surfaces from polygon soup},
journal = {ACM Transactions on Graphics},
volume = {23},
number = {3},
pages = {896--904},
month = aug,
year = {2004},
}
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