Computer Aided Color Appearance Design using Environment Map Based Lighting
Clement Shimizu, Gary W. Meyer
Workshop on Computational Aesthetics, 2005, pp. 223--230.
Abstract: A BRDF approximation is developed that is suitable for interactive color appearance design in direct lighting provided by environment maps. The BRDFs are approximated as a linear combination of cosine lobes with a fixed set of specular exponents. A nonlinear optimization routine is used to fit the cosine lobes to BRDFs appropriate for a specific color appearance design application: automotive paint. Modification and rendering of the BRDF is made possible by linearly combining prefiltered environment maps for each cosine lobe in real time.
@inproceedings{Shimizu:2005:CAC,
author = {Clement Shimizu and Gary W. Meyer},
title = {Computer Aided Color Appearance Design using Environment Map Based Lighting},
booktitle = {Workshop on Computational Aesthetics},
pages = {223--230},
year = {2005},
}
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