Magic canvas: interactive design of a 3-D scene prototype from freehand sketches
HyoJong Shin, Takeo Igarashi
Graphics Interface 2007, May 2007, pp. 63--70.
Abstract: Construction of a 3-D scene consisting of multiple objects can be tedious work. Existing 3-D editing tools require the user to choose an appropriate model in a database first and then carefully place it in the scene at a desired position combining various operations such as translation, rotation, and scaling. To simplify the process, we propose a system that takes simple 2D sketches of models in a scene as input for 3D scene construction. The system then automatically identifies corresponding models in a database and puts them in the appropriate location and posture so that their appearance matches the user's input sketches. The system combines a 3-D model search and a 3-D posture estimation to obtain the result. This system allows the user to construct a prototype of a 3-D scene quickly and intuitively.
We conducted a user study to compare our interface with traditional menu-based UI and verified that our system was useful for constructing a 3-D scene prototype, especially for facilitating the exploration of various alternative designs. We expect our system to be useful as a prototyping tool for 3-D scene construction in various application areas such as interior design, communication, education, and entertainment.
@inproceedings{Shin:2007:MCI,
author = {HyoJong Shin and Takeo Igarashi},
title = {Magic canvas: interactive design of a 3-D scene prototype from freehand sketches},
booktitle = {Graphics Interface 2007},
pages = {63--70},
month = may,
year = {2007},
}
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