A Ray Tracing Method for Illumination Calculation in Diffuse-Specular Scenes
Peter S. Shirley
Graphics Interface '90, May 1990, pp. 205--212.
Keyword(s): bump mapping, illumination, radiosity, radiance, ray tracing, realism, stratified sampling, texture mapping
BibTeX format:
@inproceedings{Shirley:1990:ART,
  author = {Peter S. Shirley},
  title = {A Ray Tracing Method for Illumination Calculation in Diffuse-Specular Scenes},
  booktitle = {Graphics Interface '90},
  pages = {205--212},
  month = may,
  year = {1990},
}
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