Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
Peter-Pike Sloan, Jan Kautz, John Snyder
In ACM Transactions on Graphics, 21(3), July 2002.
Abstract: We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a preprocess, a novel global transport simulator creates functions over the object's surface representing transfer of arbitrary, low-frequency incident lighting into transferred radiance which includes global effects like shadows and interreflections from the object onto itself. At run-time, these transfer functions are applied to actual incident lighting. Dynamic, local lighting is handled by sampling it close to the object every frame; the object can also be rigidly rotated with respect to the lighting and vice versa. Lighting and transfer functions are represented using low-order spherical harmonics. This avoids aliasing and evaluates efficiently on graphics hardware by reducing the shading integral to a dot product of 9 to 25 element vectors for diffuse receivers. Glossy objects are handled using matrices rather than vectors. We further introduce functions for radiance transfer from a dynamic lighting environment through a preprocessed object to neighboring points in space. These allow soft shadows and caustics from rigidly moving objects to be cast onto arbitrary, dynamic receivers. We demonstrate real-time global lighting effects with this approach.
Keyword(s): Graphics Hardware, Illumination, Monte Carlo Techniques, Rendering, Shadow Algorithms
BibTeX format:
@article{Sloan:2002:PRT,
  author = {Peter-Pike Sloan and Jan Kautz and John Snyder},
  title = {Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments},
  journal = {ACM Transactions on Graphics},
  volume = {21},
  number = {3},
  pages = {527--536},
  month = jul,
  year = {2002},
}
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