Wrap Shading
Peter-Pike Sloan, Derek Nowrouzezahrai, Hong Yuan
In Journal of Graphics, GPU, and Game Tools, 15(4), 2011.
Abstract: Shading models that wrap around the hemisphere have been used to approximate subsurface scattering, area light sources, and softer reflectance profiles. We generalize a specific technique that has been used in games by parameterizing the amount of wrapping while retaining important mathematical properties. We include details on how to incorporate theses models with spherical harmonic lighting.
@article{Sloan:2011:WS,
author = {Peter-Pike Sloan and Derek Nowrouzezahrai and Hong Yuan},
title = {Wrap Shading},
journal = {Journal of Graphics, GPU, and Game Tools},
volume = {15},
number = {4},
pages = {252--259},
year = {2011},
}
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