Methods and data structures for virtual world exploration
Dmitry Sokolov, Dimitri Plemenos, Karim Tamine
In The Visual Computer, 22(7), 2006.
Abstract: This paper is dedicated to virtual world exploration techniques that help humans to understand a 3D scene. The paper presents a technique to calculate the quality of a viewpoint for a scene, and describes how this information can be used. A two-step method for an automatic real-time scene exploration is introduced. In the first step, a minimal set of "good" points of view is determined; in the second step, these viewpoints are used to compute a camera path around the scene. The proposed method enables one to get a good comprehension of a single virtual artifact or of the scene structure.
Keyword(s): Scene understanding, Automatic virtual camera, Good point of view, Visibility
BibTeX format:
@article{Sokolov:2006:MAD,
  author = {Dmitry Sokolov and Dimitri Plemenos and Karim Tamine},
  title = {Methods and data structures for virtual world exploration},
  journal = {The Visual Computer},
  volume = {22},
  number = {7},
  pages = {506--516},
  year = {2006},
}
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