Functionally Based Virtual Computer Art
Alexei Sourin
Symposium on Interactive 3D Graphics, March 2001, pp. 77--84.
Abstract: This article describes how virtual embossing and wood cutting can be done using the function representation of a shape and tools. The software is implemented as an interactive shape modeler where a functional model of the shape is subsequently modified with offset and set-theoretic operations. For visualization, interactive ray tracing is used. Bounding boxes together with the spatial organization of the functional model provide the required fast function evaluation that is usually a bottleneck for functionally based shape modeling systems. The software runs on a personal computer.
Keyword(s): Computer art, embossing, carving, virtual reality, functionally based shape modeling
BibTeX format:
@inproceedings{Sourin:2001:FBV,
  author = {Alexei Sourin},
  title = {Functionally Based Virtual Computer Art},
  booktitle = {Symposium on Interactive 3D Graphics},
  pages = {77--84},
  month = mar,
  year = {2001},
}
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