An Application of Scalable Massive Model Interaction using Shared-Memory Systems
Abe Stephens, Solomon Boulos, James Bigler, Ingo Wald, Steven Parker
Eurographics Symposium on Parallel Graphics and Visualization, 2006, pp. 19--26.
Abstract: During the end-to-end digital design of a commerical airliner, a massive amount of geometric data is produced. This data can be used for inspection or maintenance throughout the life of the aircraft. Massive model interactive ray tracing can provide maintenance personnel with the capability to easily visualize the entire aircraft at once. This paper describes the design of the renderer used to demonstrate the feasibility of integrating interactive ray tracing in a commerical aircraft inspection and maintenance scenario. We describe the feasibility demonstration involving actual personnel performing real-world tasks and the scalable architecture of the parallel shared memory renderer.
@inproceedings{Stephens:2006:AAO,
author = {Abe Stephens and Solomon Boulos and James Bigler and Ingo Wald and Steven Parker},
title = {An Application of Scalable Massive Model Interaction using Shared-Memory Systems},
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
pages = {19--26},
year = {2006},
}
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