Speaking with hands: creating animated conversational characters from recordings of human performance
Matthew Stone, Doug DeCarlo, Insuk Oh, Christian Rodriguez, Adrian Stere, Alyssa Lees, Chris Bregler
In ACM Transactions on Graphics, 23(3), August 2004.
Abstract: We describe a method for using a database of recorded speech and captured motion to create an animated conversational character. People's utterances are composed of short, clearly-delimited phrases; in each phrase, gesture and speech go together meaningfully and synchronize at a common point of maximum emphasis. We develop tools for collecting and managing performance data that exploit this structure. The tools help create scripts for performers, help annotate and segment performance data, and structure specific messages for characters to use within application contexts. Our animations then reproduce this structure. They recombine motion samples with new speech samples to recreate coherent phrases, and blend segments of speech and motion together phrase-by-phrase into extended utterances. By framing problems for utterance generation and synthesis so that they can draw closely on a talented performance, our techniques support the rapid construction of animated characters with rich and appropriate expression.
Keyword(s): animation, conversational agents, language generation, motion capture, motion synthesis, speech synthesis
Article URL: http://doi.acm.org/10.1145/1015706.1015753
BibTeX format:
@article{Stone:2004:SWH,
  author = {Matthew Stone and Doug DeCarlo and Insuk Oh and Christian Rodriguez and Adrian Stere and Alyssa Lees and Chris Bregler},
  title = {Speaking with hands: creating animated conversational characters from recordings of human performance},
  journal = {ACM Transactions on Graphics},
  volume = {23},
  number = {3},
  pages = {506--513},
  month = aug,
  year = {2004},
}
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