Animating Lava Flows
Dan Stora, Pierre-Olivier Agliati, Marie-Paule Cani, Fabrice Neyret, Jean-Dominique Gascuel
Graphics Interface '99, June 1999, pp. 203--210.
Abstract: Animating lava flowing down the slopes of a volcano brings several challenges modeling, the mechanical features of lava and how they evolve over time depending on temperature; computing in a reasonable time, the interactions inside the flow, and between the flow and a complex terrain data-base; and lastly, rendering the visual aspect of the flow. The methods described rely on smoothed particles governed by a state equation for animating the flow. We adapt this model to the animation of lava by linking viscosity to a temperature field and by simulating heat transfers. We propose particular data-structures that lead to linear computational time with respect to the number of particles. Lastly, we study a model based on a color-and-displacement procedural texture controlled by the flow for the realistic rendering of lava.
Keyword(s): Natural phenomena, animation of fluids, particle systems, procedural textures, implicit surfaces
@inproceedings{Stora:1999:ALF,
author = {Dan Stora and Pierre-Olivier Agliati and Marie-Paule Cani and Fabrice Neyret and Jean-Dominique Gascuel},
title = {Animating Lava Flows},
booktitle = {Graphics Interface '99},
pages = {203--210},
month = jun,
year = {1999},
}
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