Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters
Daniel Sýkora, Ladislav Kavan, Martin Čadík, Ondřej Jamriška, Alec Jacobson, Brian Whited, Maryann Simmons, Olga Sorkine-Hornung
In ACM Transactions on Graphics, 33(2), March 2014.
Abstract: We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D hand-drawn look-and-feel. We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding.
@article{Sykora:2014:IBM,
author = {Daniel Sýkora and Ladislav Kavan and Martin Čadík and Ondřej Jamriška and Alec Jacobson and Brian Whited and Maryann Simmons and Olga Sorkine-Hornung},
title = {Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters},
journal = {ACM Transactions on Graphics},
volume = {33},
number = {2},
pages = {16:1--16:15},
month = mar,
year = {2014},
}
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