Tangible user interfaces for physically-based deformation: design principles and first prototype
Nawel Takouachet, Nadine Couture, Patrick Reuter, Pierre Joyot, Guillaume Rivière, Nicolas Verdon
In The Visual Computer, 28(6--8), June 2012.
Abstract: We present design principles for conceiving tangible user interfaces for the interactive physically-based deformation of 3D models. Based on these design principles, we developed a first prototype using a passive tangible user interface that embodies the 3D model. By associating an arbitrary reference material with the user interface, we convert the displacements of the user interface into forces required by physically-based deformation models. These forces are then applied to the 3D model made out of any material via a physical deformation model. In this way, we compensate for the absence of direct haptic feedback, which allows us to use a force-driven physically-based deformation model. A user study on simple deformations of various metal beams shows that our prototype is usable for deformation with the user interface embodying the virtual beam. Our first results validate our design principles, plus they have a high educational value for mechanical engineering lectures.
Article URL: http://dx.doi.org/10.1007/s00371-012-0695-y
BibTeX format:
@article{Takouchet:2012:TUI,
  author = {Nawel Takouachet and Nadine Couture and Patrick Reuter and Pierre Joyot and Guillaume Rivière and Nicolas Verdon},
  title = {Tangible user interfaces for physically-based deformation: design principles and first prototype},
  journal = {The Visual Computer},
  volume = {28},
  number = {6--8},
  pages = {799--808},
  month = jun,
  year = {2012},
}
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