The Clipmap: A Virtual Mipmap
Christopher C. Tanner, Christopher J. Migdal, Michael T. Jones
Proceedings of SIGGRAPH 98, July 1998, pp. 151--158.
Abstract: We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-time rates. Further, we describe a software system for managing clipmaps that supports integration into demanding real-time applications. We show the scale and robustness of this integrated hardware/software architecture by reviewing an application virtualizing a 170 gigabyte texture at 60 Hertz. Finally, we suggest ways that other rendering systems may exploit the concepts underlying clipmaps to solve related problems.
Keyword(s): clipmap, mipmap, texture, image exploitation, terrain visualization, load management, visual simulation
@inproceedings{Tanner:1998:TCA,
author = {Christopher C. Tanner and Christopher J. Migdal and Michael T. Jones},
title = {The Clipmap: A Virtual Mipmap},
booktitle = {Proceedings of SIGGRAPH 98},
pages = {151--158},
month = jul,
year = {1998},
}
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