Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs
Zbigniew Tarapata, Stefan Wroclawski
Motion in Games, November 2010, pp. 398--409.
Abstract: In the article an algorithm (SGDP) for solving node-disjoint shortest K paths problem in mesh graphs is presented. The mesh graph can represent e.g. a discrete terrain model in a battlefield simulation. Arcs in the graph geographically link adjacent nodes only. The algorithm is based on an iterative subgraph generating procedure inside the mesh graph (for finding a single path from among K paths single subgraph is generated iteratively) and the usage of different strategies to find (and improve) the solution. Some experimental results with a discussion of the complexity and accuracy of the algorithm are shown in detail.
@incollection{Tarapata:2010:SGA,
author = {Zbigniew Tarapata and Stefan Wroclawski},
title = {Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs},
booktitle = {Motion in Games},
pages = {398--409},
month = nov,
year = {2010},
}
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