Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs
Zbigniew Tarapata, Stefan Wroclawski
Motion in Games, November 2010, pp. 398--409.
Abstract: In the article an algorithm (SGDP) for solving node-disjoint shortest K paths problem in mesh graphs is presented. The mesh graph can represent e.g. a discrete terrain model in a battlefield simulation. Arcs in the graph geographically link adjacent nodes only. The algorithm is based on an iterative subgraph generating procedure inside the mesh graph (for finding a single path from among K paths single subgraph is generated iteratively) and the usage of different strategies to find (and improve) the solution. Some experimental results with a discussion of the complexity and accuracy of the algorithm are shown in detail.
Article URL: http://dx.doi.org/10.1007/978-3-642-16958-8_37
BibTeX format:
@incollection{Tarapata:2010:SGA,
  author = {Zbigniew Tarapata and Stefan Wroclawski},
  title = {Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs},
  booktitle = {Motion in Games},
  pages = {398--409},
  month = nov,
  year = {2010},
}
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