From Interactive Positioning to Automatic Try-On of Garments
Tung Le Thanh
MIRAGE 2009: Computer Vision/Computer Graphics Collaboration Techniques, May 2009, pp. 182--194.
Abstract: With the large development of computer graphics hardware and virtual cloth simulation techniques, virtual try-on of garments has become possible. An Internet-based shop will reduce significantly the cost of garment manufacturing as only paid garments will be manufactured. On top of that, a client will also be able to buy exactly what he wants and garments will be fitted to him/her. In this paper, we describe a virtual try-on system that allows a particular user to try garments easily. After loading his/her 3D digital model, he will be able to select the clothes he wants from a data base and see himself/herself wearing it virtually in 3D. The proposed system consists of two major parts : first, the 2D positioning part which requires a designer's interaction; second, a 3D part, fully automatic which will be installed in the user's computer, which allows tim to access a garments'catalog and see himself wearing virtually the chosen garment.
Article URL: http://dx.doi.org/10.1007/978-3-642-01811-4_17
BibTeX format:
@incollection{Thanh:2009:FIP,
  author = {Tung Le Thanh},
  title = {From Interactive Positioning to Automatic Try-On of Garments},
  booktitle = {MIRAGE 2009: Computer Vision/Computer Graphics Collaboration Techniques},
  pages = {182--194},
  month = may,
  year = {2009},
}
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