Voxel-based global illumination
Sinje Thiedemann, Niklas Henrich, Thorsten Grosch, Stefan Müller
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 103--110.
Abstract: Computing a global illumination solution in real-time is still an open problem. We introduce Voxel-based Global Illumination (VGI), a scalable technique that ranges from real-time near-field illumination to interactive global illumination solutions. To obtain a voxelized scene representation, we introduce a new atlas-based boundary voxelization algorithm and an extension to a fast ray-voxel intersection test. Similar to screen-space illumination methods, VGI is independent of the scene complexity. Using voxels for indirect visibility enables real-time near-field illumination without the screen-space artifacts of alternative methods. Furthermore, VGI can be extended to interactive, multi-bounce global illumination solutions like path tracing and instant radiosity.
Article URL: http://dx.doi.org/10.1145/1944745.1944763
BibTeX format:
@inproceedings{Thiedemann:2011:VGI,
  author = {Sinje Thiedemann and Niklas Henrich and Thorsten Grosch and Stefan Müller},
  title = {Voxel-based global illumination},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {103--110},
  month = feb,
  year = {2011},
}
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