Motion doodles: an interface for sketching character motion
Matthew Thorne, David Burke, Michiel van de Panne
In ACM Transactions on Graphics, 23(3), August 2004.
Abstract: In this paper we present a novel system for sketching the motion of a character. The process begins by sketching a character to be animated. An animated motion is then created for the character by drawing a continuous sequence of lines, arcs, and loops. These are parsed and mapped to a parameterized set of output motions that further reflect the location and timing of the input sketch. The current system supports a repertoire of 18 different types of motions in 2D and a subset of these in 3D. The system is unique in its use of a cursive motion specification, its ability to allow for fast experimentation, and its ease of use for non-experts.
Keyword(s): Animation, Computer Puppetry, Gestural Interfaces, Sketching
Article URL: http://doi.acm.org/10.1145/1015706.1015740
BibTeX format:
@article{Thorne:2004:MDA,
  author = {Matthew Thorne and David Burke and Michiel van de Panne},
  title = {Motion doodles: an interface for sketching character motion},
  journal = {ACM Transactions on Graphics},
  volume = {23},
  number = {3},
  pages = {424--431},
  month = aug,
  year = {2004},
}
Search for more articles by Matthew Thorne.
Search for more articles by David Burke.
Search for more articles by Michiel van de Panne.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."