Motion doodles: an interface for sketching character motion
Matthew Thorne, David Burke, Michiel van de Panne
In ACM Transactions on Graphics, 23(3), August 2004.
Abstract: In this paper we present a novel system for sketching the motion of a character. The process begins by sketching a character to be animated. An animated motion is then created for the character by drawing a continuous sequence of lines, arcs, and loops. These are parsed and mapped to a parameterized set of output motions that further reflect the location and timing of the input sketch. The current system supports a repertoire of 18 different types of motions in 2D and a subset of these in 3D. The system is unique in its use of a cursive motion specification, its ability to allow for fast experimentation, and its ease of use for non-experts.
Keyword(s): Animation, Computer Puppetry, Gestural Interfaces, Sketching
@article{Thorne:2004:MDA,
author = {Matthew Thorne and David Burke and Michiel van de Panne},
title = {Motion doodles: an interface for sketching character motion},
journal = {ACM Transactions on Graphics},
volume = {23},
number = {3},
pages = {424--431},
month = aug,
year = {2004},
}
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