Adaptive voxels: interactive rendering of massive 3D models
Fenglin Tian, Wei Hua, Zilong Dong, Hujun Bao
In The Visual Computer, 26(6-8), June 2010.
Abstract: We present a novel approach for interactive rendering of massive 3D models. Our approach integrates adaptive sampling-based simplification, visibility culling, out-of-core data management and level-of-detail. We use a unified scene graph representation for acceleration techniques. In preprocessing, we subdivide large objects, and build a BVH clustering hierarchy. We make use of a novel adaptive sampling method to generate LOD models: AdaptiveVoxels. The AdaptiveVoxels reduces the preprocessing cost and our out-of-core rendering algorithm improves rendering efficiency. We have implemented our algorithm on a desktop PC. We can render massive CAD and isosurface models, consisting of hundreds of millions of triangles interactively with little loss in image quality.
Keyword(s): Interactive display, Hardware occlusion culling, Level-of-detail, Out-of-core
@article{Tian:2010:AVI,
author = {Fenglin Tian and Wei Hua and Zilong Dong and Hujun Bao},
title = {Adaptive voxels: interactive rendering of massive 3D models},
journal = {The Visual Computer},
volume = {26},
number = {6-8},
pages = {409--419},
month = jun,
year = {2010},
}
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