3D body scanning with hairstyle using one time-of-flight camera
Jing Tong, Mingmin Zhang, Xueqin Xiang, Huaqing Shen, Hao Yan, Zhengming Chen
In Computer Animation and Virtual Worlds, 22(2-3), 2011.
Abstract: Capturing realistic 3D shapes of human bodies is very useful for many computer graphics applications. However, for existing 3D shape capturing devices, such as structured light, laser scanner or multi-view methods, problems arise when dealing with 3D hairstyle scanning and body deformation. To solve these problems, a novel approach is proposed to scan 3D body with hairstyle using only one time-of-flight (TOF) camera. By capturing depth data at video rate, temporal average meshes can be obtained from different views. After some analysis, we found that the local geometric details of real surfaces, after the hair scanning process and low-frequency body deformation, are still preserved in the average meshes. Utilising the restriction that the corresponding surfaces in different views should overlap, a global optimisation process is proposed to iteratively improve the average meshes, while still preserving the geometric details. The proposed system is compact, and can scan 3D human body easily.
Keyword(s): time-of-flight camera, 3D body scanning, hairstyle, 3D shape reconstruction
Article URL: http://dx.doi.org/10.1002/cav.392
BibTeX format:
@article{Tong:2011:3BS,
  author = {Jing Tong and Mingmin Zhang and Xueqin Xiang and Huaqing Shen and Hao Yan and Zhengming Chen},
  title = {3D body scanning with hairstyle using one time-of-flight camera},
  journal = {Computer Animation and Virtual Worlds},
  volume = {22},
  number = {2-3},
  pages = {203--211},
  year = {2011},
}
Search for more articles by Jing Tong.
Search for more articles by Mingmin Zhang.
Search for more articles by Xueqin Xiang.
Search for more articles by Huaqing Shen.
Search for more articles by Hao Yan.
Search for more articles by Zhengming Chen.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."