Footprint-based Quadruped Motion Synthesis
Nick Torkos, Michiel van de Panne
Graphics Interface '98, June 1998, pp. 151--160.
Abstract: This paper applies trajectory-based optimization techniques to the synthesis of quadruped motions. The animator specifies hard constraints, consisting of footprint locations and their timings, and soft constraints that encode both physically-plausible behavior and the notion of comfortable positions. By dealing first and foremost with the spline trajectories representing the gross motion of the quadruped, the resulting optimization problem can be solved efficiently and robustly. Results include walking, jumping, and galloping quadrupeds.
Article URL: http://www.dgp.toronto.edu/gi/gi98/papers/130/130.html
BibTeX format:
@inproceedings{Torkos:1998:FQM,
  author = {Nick Torkos and Michiel van de Panne},
  title = {Footprint-based Quadruped Motion Synthesis},
  booktitle = {Graphics Interface '98},
  pages = {151--160},
  month = jun,
  year = {1998},
}
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